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[ALL] Dark Souls 2

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08/12/2012 08:44
 
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Hopelessness, Despair, and Impending Doom Arrives With Dark Souls II

SAN JOSE, Calif. – December 7, 2012 – Leading video game publisher and developer NAMCO BANDAI Games America Inc. today proudly announces that the critically acclaimed Dark Souls™ saga marches forward with Dark Souls™ II, currently in development at FromSoftware in Tokyo, Japan. Dark Souls II will continue a legacy of goading its passionate fan base with unrelenting challenge and suffering that are considered a hallmark of the series; while presenting new devilishly devised obstacles for players to overcome. Dark Souls II will be available for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and PCs.

Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki with development helmed by FromSoftware Director Tomohiro Shibuya, Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory. Players seeking to share their experience will discover a revamped server-based multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others.

“Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series,” says Carlson Choi, Vice President of Marketing at NAMCO BANDAI Games America Inc. “FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.”

“This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. “The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”

More details surrounding Dark Souls II will become available in the months leading to its release. Begin your Dark Souls II journey at www.DarkSoulsII.com or join the Dark Souls II conversation on Facebook at www.Facebook.com/DARKSOULS or follow us on Twitter at www.Twitter.com/Filthierich










ODDIOOOOO!!!!!!LO HANNO FATTO!!!!!!NON CI CREDO!!!!!!
[SM=g1431652] [SM=x35355] [SM=g2173878] [SM=x35359] [SM=g1431654] [SM=x35317]

sentite il boato del pubblico a fine video [SM=x35317] [SM=x35317] [SM=x35317] [SM=x35317]
[Modificato da U.C. 1973 08/12/2012 08:45]







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08/12/2012 10:36
 
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non ho mai gioato il primo terrorizzato dai tuoi post sulla difficolta' infinita ahahah ma questo sembra davvero un capolavoro di ambientazione e gamplay a giudicare dalla fluidita' delle animazioni
quando esce?







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08/12/2012 11:39
 
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Re:
grizzly 62, 08/12/2012 10:36:

non ho mai gioato il primo terrorizzato dai tuoi post sulla difficolta' infinita ahahah ma questo sembra davvero un capolavoro di ambientazione e gamplay a giudicare dalla fluidita' delle animazioni
quando esce?




fine 2013...cmq quì ci sarà più enfasi alla narrazione(infatti si vedono pg nuovi nel trailer)e la difficoltà potrà essere calibrata(grazie a dei checkpoint)..chi vorrà la sfida giocherà invece come al primo.... [SM=x35282]







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08/12/2012 18:54
 
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versione pc in contemporanea [SM=x35318] [SM=x35332] [SM=g1431648] [SM=g1431652]







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10/12/2012 18:25
 
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www.change.org/petitions/dark-souls-ii-for-the-nintendo-wi...

firmate la petizione per wiiu







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10/12/2012 19:40
 
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Maledetto tu devi ancora finire il primo dark soul!!! Non firmo!!!
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10/12/2012 19:53
 
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Re:
brughita, 10/12/2012 19:40:

Maledetto tu devi ancora finire il primo dark soul!!! Non firmo!!!




vero..ma tra ps3 e pc avrò fatto 40 ore di gioco...lo sto ovviamente gioc [SM=g1432559] ando ora su pc al max a 60fps...
firma [SM=x35290]







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10/12/2012 19:56
 
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40 ore sopratutto spare da due piattaforme non sono nulla.

Puttana qua si che in certe situazione avevano un framerate tipo di 2 frame al secondo XD

Però non mi hai convinto, aspetto a firmare, voglio vedere se vai avanti un pò. CAvolo non puoi non finirlo!!!!! Per me è il gioco della gen!!!
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10/12/2012 19:56
 
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Vabbè ho firmato lo stesso!!! :D
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15/12/2012 20:45
 
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The first Dark Souls II details have emerged from EDGE. Subscribers have started to receive their issues, and a ton of information has already been transcribed from the magazine.
Read on below for a comprehensive summary of content from EDGE’s article.


- Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of “next-gen”-ness, or so they claim.

- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a “supervisor”.
- Even as a supervisor, he isn’t making any development decisions. He only tried to reinforce the team’s commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon’s Souls.
- The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century’s Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.
- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.
- Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.
- It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.
- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.
- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.
- He promises there will still be “hidden” elements in the story and world which can be missed.
- Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.
- The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.
- The game might not make it for 2013.
-This the article source for the infamous “we want the skyrim audience” quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software.
-Huge leap in graphical quality. The game is compared to Watch Dogs and Star Wars 1313. Dynamic lighting and smoother animations all around.
-Hidetake Miyazaki, the director for Dark/Demon’s souls, will not be directing the game and will only be lightly involved in the production. To be perfectly honest it basically seems like his name is there to be there- his involvement is mostly about getting the project started and occasionally checking in on it.
-The unknown nature of the games came from Miyazaki’s interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.
-Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches.
-Server based PVP is back (yay!)
-The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director’s chair. Namco calls is a “company decision” and has this disturbing anecdote to share:
“For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving.”
That **** sounds worrying to me. I could just be paranoid since this is one of the last bastions of hardcore gaming being released, but it sounds too much like PR bull ****.
-Miyazaki is working on a new game he can’t talk about.
-Miyazaki is disappointed he doesn’t have a greater role in Dark Souls II
-The Graphics are shockingly close to the trailer’s quality
-According to Shibuya, one of the co-directors, the player’s ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience.
-The map is roughly the same size, but has more content and more “areas of interest”.
-The notion that Dark Souls needs to evolve was “common”. Edge says not to expect a minor update.
-In designing map areas, the main concept was to create areas that had not been in either game.
-Talks of implementing a system that will let you reveal the clues you’ve learned over the course of the game (wut?)
-Shibuya talks about “limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience”.



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15/12/2012 21:50
 
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Mmm, non so se hai letto bene le cose scritte... Io sono già preoccupato :(
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15/12/2012 21:53
 
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Re:
brughita, 15/12/2012 21:50:

Mmm, non so se hai letto bene le cose scritte... Io sono già preoccupato :(




ovviamente un minimo la difficoltà sarà tarata verso il basso...magari faranno check point...l'importante è che si possa scegliere di non utilizzarli...non penso si brucieranno di un colpo chi li ha fatti diventare quel che sono [SM=x35282]







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15/12/2012 22:05
 
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Leggi tutto. Pessime notizie. Non sapevo nulla del clamoroso cambio di director. Pure quelli di edge sono rimasti stupefatti
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15/12/2012 22:13
 
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Re:
brughita, 15/12/2012 22:05:

Leggi tutto. Pessime notizie. Non sapevo nulla del clamoroso cambio di director. Pure quelli di edge sono rimasti stupefatti




ah,pensavo che lo sapessi...lui dovrebbe supervisionare il tutto...cmq a mio avviso non lo vedremo su queste console...







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17/12/2012 11:03
 
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Edge Magazine ha messo le mani su una demo di dieci minuti dell'atteso Dark Souls II.

Stando alla rivista, il gioco è in sviluppo da settembre 2011 presso un team molto più grande di quello che si è occupato del predecessore, diretto com'è noto da Tomohiro Shibuya e Yui Tanimura, ma ciononostante i lavori sono soltanto al 25% del loro completamento.

Pertanto è possibile che il nuovo titolo di From Software non esca nel 2013.

Edge riporta inoltre che Dark Souls II è graficamente accostabile a produzioni date per next-gen come Watch Dogs e Star Wars 1313, e sarà un sequel diretto del precedente capitolo. Il mondo di gioco, che non sarà più Lordran, avrà più contenuti e sarà più "denso".








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19/12/2012 11:23
 
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L'ultimo numero di Famitsu include un'intervista a Hidetaka Miyazaki di From Software, in cui vengono rivelate nuove informazioni sull'ambientazione di Dark Souls 2. Come confermato in passato, Miyazaki non è più il direttore della serie, ma svolgerà solo il ruolo di supervisore: il nuovo direttore è Tomohiro Shibuya.
Il titolo è ambientato nello stesso universo della serie, ma in un'epoca differente, e non sarà collegato direttamente al primo gioco. Una delle parole chiave che delineano l'esperienza di gioco è "Tempo", ma Miyazaki non ha elaborato ulteriormente il concetto. Il gioco sarà sviluppato con un nuovo motore grafico, ma è stato confermato che il trailer di debutto non è stato realizzato con l'engine di Dark Souls 2. Il nuovo motore permetterà a From Software di raggiungere il realismo nelle creature e nei movimenti del personaggio. Lo studio sta ideando nuovi modi per far interagire i giocatori tra di loro direttamente. Per quanto riguarda i DLC, Miyazaki ha escluso anche in questo caso la possibilità di vedere armi e item aggiuntivi.








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domani promo video gameplay!!!!!!!!!hype [SM=x35321] [SM=g1431654] [SM=x35358]







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09/04/2013 22:10
 
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Devi ancora finire gli altri due! [SM=x35368]
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09/04/2013 23:25
 
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Re:
brughita, 09/04/2013 22:10:

Devi ancora finire gli altri due! [SM=x35368]




[SM=g1432559]
bhè...ma avrò giocato circa 20 ore il primo,ed una trentina ds2 [SM=x35309]







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09/04/2013 23:25
 
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Re:
brughita, 09/04/2013 22:10:

Devi ancora finire gli altri due! [SM=x35368]




[SM=g1432559]
bhè...ma avrò giocato circa 20 ore il primo,ed una trentina ds2 [SM=x35309]







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10/04/2013 00:47
 
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Io, sommando i due, ho giocato quasi 10 volte tanto XD
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10/04/2013 09:26
 
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Re:
brughita, 10/04/2013 00:47:

Io, sommando i due, ho giocato quasi 10 volte tanto XD




il bello di avere il pc è che ds2 lo potrò finire giocandolo al max dettaglio e a 60fps senza cali....inoltre se sono in difficoltà uso i cheat [SM=g1432559] [SM=g1432559] [SM=g1432559] [SM=g1432559] [SM=g1432559] [SM=g1432559] [SM=x35322] [SM=x3065266]







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10/04/2013 10:34
 
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nuovo video?
ho sentito la parola video?
qualcuno ha detto video? video?
video?
video?

video?








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10/04/2013 10:54
 
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Re:
Teowulf, 10/04/2013 10:34:

nuovo video?
ho sentito la parola video?
qualcuno ha detto video? video?
video?
video?

video?




gameplay [SM=g1432559] [SM=g2173881] [SM=g1431652]







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10/04/2013 21:39
 
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www.ign.com/videos/2013/04/10/dark-souls-2-gameplay-reveal-12-min...

you died!!!!!!!!!!!! [SM=x35317] [SM=x35321]







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11/04/2013 14:08
 
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Giuro che prima che esca questo finirò il primo... [SM=x35310]







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11/04/2013 22:39
 
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The evolution graph is however obvious, and not just because the game runs on a good PC at 60 fps. Version as a basis, we are assured we, the adjustments on consoles - with a frame rate divided by two, is not changed a hardware aging. Officially, nothing is planned for the next generation consoles.

Q&A:


Quote:
Q: The demo presented during the event ran on PC. This means there is also a PC version developed in-house?

A: The version shown before the interview actually ran on PC. If the first Dark Souls was adapted from consoles to PC, this time, it's the opposite. The PC version serves as a base from which the warranty is adaptations consoles. Clearly, the game is being developed simultaneously on different machines directly internally.

Q: You also mentioned a new graphics engine for Dark Souls II. Is it an engine taken from zero or an adaptation of the former?

A: Yes, we reprogrammed from A to Z. We have not included elements from the previous engine.

Q: Does this mean that the game could also be created on the next generation consoles?

A: Regarding Dark Souls II , the engine was not created with the next-generation Focus. Development of the first Dark Souls was particularly long, the engine was obsolete. It is for this reason that we wanted to start from scratch with Dark Souls II, to be able to fully express what we wanted. I know that the next generation of consoles are recurring themes this year, but the potential of the Xbox 360 and PS3 has not yet been fully exploited. This is why our attention is focused on current machines. For the moment, we do not believe in a port of Dark Souls II or in any other capacity on future machines.


www.vandal.net/avances/pc/dark-souls-ii/20225/1


Quote:

All that showed on a PC running at 60 frames per second, and it shows that now have worked from the beginning in the PC version, which is much more polished, with better textures and lighting effects care. In consoles have set a goal to reach 30fps, and prevent serious falls in the rate of images that had some of the areas of the first Dark Souls, which were almost unplayable.

www.3djuegos.com/juegos/avanc...dark-souls-ii/


Quote:
Yet there will still distinguish between consoles and computers, as the co-director of the project, Yui Tanimura, we confirmed to our searching questions that will play at 60 frames per second on PC while the rate will remain at the 30 for consoles. Yes, FromSoftware wanted this time to be very clear about it and has promised that the frame rate will not fall under any circumstances, since it is something I have taken great care and effort.




www.3djuegos.com/juegos/avanc...dark-souls-ii/

pc lead plattform,60 fps,360/ps3 30fps

[Modificato da U.C. 1973 11/04/2013 22:39]







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12/03/2014 12:43
 
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ho potuto provarlo su console e confermo tutto quello che avevo scritto a suo tempo difficile ma mai frustrante molto profondo gameplay quasi raffinato unico neo la grafica la scelta del motore grafico Havok per me e' infausta dopo un buon debutto con top spin 4 si e' rivelato un po' povero ancorché vecchio e scarno soprattutto ora messo a confronto con quello crytek o fox di kojima curioso di vedre la versione pc ma credo che anche su pc non riuscira' a girare molto meglio







"E quanno more er prete,
sonàno le campane,
piangono le puttane
e i loro protettori;
ma quando moro io
non voglio gesù cristi
ma solo gagliardetti
dei Fedayn teppisti"
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13/03/2014 21:19
 
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preso su 360...stasera provo titanfall e poi inizio a bestemmiare con ds2 :asd:







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