WE&PES Graphic Studio v04 08 28 ::
Added full compatibility with WE8 graphics, including new .flg format and encrypted files (thanks to RCE and Warpjavier for the routines!
- Faster loading and management of the AFS files
- Added the option to automatically search and import files and folders to the AFS
- Added compatibility with usual .bin (CDRWin, Nero...) and standard .iso (ISO 9660) image file formats
- Better "suspicious" alpha textures recognition on previsualization (they're now marked with an "[A]")
- As with previous games in the series, WE8 kits are fully inserted with just one drag & drop operation
- Fixed some bugs...
Tips
- The new .flg files have three shared palettes, each one for each group of different textures (not all of them are flags now). Keep in mind that, specially if u try to change those textures by dragging & dropping with the left mouse button, which will cause one of those shared palettes to be replaced (if u do it with the right mouse button it'll be ok, as your texture will be adapted to the existing palette and the existing palette won't be changed).
- There's no SIZE_X file in WE8, so there's no need to update it after changing AFS files sizes. So, the checkers that allow the editor to change those sizes for better insertion remain checked, and despite that, there's no need to generate a SIZE_X file before burning
- I haven't found the collars type information in the SLPM file, and i have no idea where it can be stored now, as the collars can't be edited from the in-game editor. So, WE8 kit collars are non-changeable with this version of Graphic Studio... Maybe with next one, who knows
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