00 25/12/2015 11:45
Prese da un altro forum.
Con l'ultima patch 1.05 prvate queste per l'offline.
La CPU diventa molto piu umana

Livello Campione-Leggenda, Vel. Lenta.

UTENTE/CPU

Sprint 52/51 - creates an advantage for the user against the already advantaged CPU.
Accel 49/49 - on 48 accel it was still easy to burst past players.
Shot Error 55/55 - personal preference, but shot error has always helped shot variety.
Pass Error 65/65 - key to getting realistic passing stats and overall humanizing of the CPU without making them a threat.
Shot Speed 52/52 - any lower and backward save animation starts to occur.
Pass Speed 35/25 - CPU pass speed under 30 is a perfect compliment to the pass error. Also crosses and air ball physics at lower speeds are some of the best they have ever been.
Injur Freq 75/75, - Orion's suggestion, perfect.
Ijury Severity 35/35, - Orion's suggestion, perfecto.
GK Ability 10/10, - personal preference, but keepers can make saves - but not catch bullet shots. Great animations.
Marking 60/60, - Perfect for the amount of pressure through the pitch withoutany, or very little, defensive ADD. Sprint holds a true compliment in this set up.
Run Frequency 20/20, - still works great to get a good amount of variety and runs off the ball without it feeling like "charge!" all-out attack.
Height 65/65, - Essential to have the defensive line step to the attackers.
Length 52/53, - Keeps the pitch's shape to compress and decompress when necessary. Proper positioning behind the ball as well, Sprint helps both ways here.
Width 70/70, - best set up to have the FB still tucked in but not completely taking over the CB's role.
FB 40/40, - allows the outside backs to step up with the height, but not so much that they completely leave the gaps wide open (unless specified by team tactics)
FT 60/60 - Best set up for bad touches and hesitation by CPU. Works well with CPU's min pass speed of 25 (driven passes equivalent to 40 pass speed).
[Modificato da craigdavid 25/12/2015 11:51]