Impressioni multi anche da gamespot: www.gamespot.com/wii/action/thecond...tml?sid=6209383
After only a single round of playing The Conduit's multiplayer mode, it's clear that it's been heavily influenced by the Nintendo 64 classic GoldenEye. This is no bad thing, but in terms of look and feel, Voltage's upcoming Wii first-person shooter feels very much like a spiritual successor to the Rare classic.Playing the game with a mix of journalists, Sega employees, and the development team, we really enjoyed our local matches, and were particularly impressed with the lobby system. At the beginning of each game, each player gets to vote on the game type, map, and weapon set to be used in the game, and then the game automatically scrolls through all of the votes to pick a winner. Obviously, the more votes something receives, the more likely it is to come up, but this is just one of the examples in which the team is trying to bring a full multiplayer FPS experience to the Wii.Regional and global games will offer experience points that will count toward your overall ranking, and you'll also be able to unlock new skins, such as scientists and drones, the more you play. WiiSpeak support means voice chat, but to stop things from getting too hectic, the game will relay the chatter only from those in close proximity to you in the game. In fact, High Voltage recommends that players with WiiSpeak use it in conjunction with headphones for an optimum experience.
We were really impressed with the way that The Conduit is shaping up, and on the day that we played it, that developers at High Voltage said that they'd submitted the final code to Nintendo.