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eFootball PES 2020 - Edit PC | Pack, Mod e Tool

Ultimo Aggiornamento: 16/12/2019 14:24
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Post: 14.511
Registrato il: 19/07/2003
Città: ROMA
Età: 42



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07/10/2019 09:28
 
Quota


Kit Studio 2020 v1.01 by Zlac

A new updated version of Kit Studi for eFootball PES 2020 PC Version. It includes UniColor, UniformParameter & KitConfig editor.
 
Features:
 
 
  • Supports only PC files - console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
  • kits per team configuration
    • kit types - normal, GK, CL (still available to choose, but won't work in-game, due to removal of licensed Champions League mode)
    • kit icons
    • kit colors (for kit selection menu, etc.)
  • add/remove kits to team (up to 10 kits per team)
  • conversion of unlicensed team entries to licensed (e.g. to enable CL kits)
  • ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
  • ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
  • ability to delete licensed team entries via popup menu
  • saved .bin files are always zlib-compressed
  • improved team filtering by name - filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
  • filters accept team Id's and team names
  • hex color-codes displayed in color pickers
  • export/import of individual licensed team entries via popup menu
  • mass csv export/import for all teams
  • colored mini-kit icons preview (based on PES 2015 kit icons - may not be 100% accurate for PES 2020)
  • ability to unlicense licensed team entries (two options - unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
  • realUni .bin config files editing
  • synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) - semi-experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution.
  • ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options - deletion of all edit mode kits per individual licensed team (on 'Licensed UniColor entries' tab) and global deletion of each and every edit mode kit available (on 'Misc' tab)) - another semi-experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.

New features since 2019 version:
 
  • Completely reworked Open/Save files work-flow - see the subsequent "Really, really, read me carefully" section ;)
  • Fully automated UniformParameter.bin file handling
    • On File > Open, all kit config .bin files are automatically extracted from UniformParameter.bin
    • On File > Save, but only if you had modified at least one kit config .bin file, all the kit config .bin files are automatically re-built into a new UniformParameter.bin
  • Kits preview option - enabled again, .ftex format is not an obstacle any more
    • zoom in/out slider added
  • Kits config options
    • Several parameters are more accurate than before - Chest number X position, all X positions of sleeve patches (thanks to @shawminator and the 2019/2020 beta-test crew: @Hawke, @mota10, @Lucas RK, @Cesc Fabregas, @pop1806)
      • Several sleeve patch presets for the most common kit brands (Nike, Adidas, ...) added - faster sleeve patches initial setting (thanks @mota10) - badge presets are still based on 2019 kits
    • All the unknown values are now also available for experimenting (thanks to @shawminator)
    • "Import" button added - overwrites currently active realUni kit config .bin file with the contents of another realUni kit config .bin file
    • [NEW in 2020] BackNumberType - another kit config property has been discovered and conveniently named "Back number type" - it can be used to force using 2-digit back numbers for all players - i.e. with this option active, single-digit numbers will always have leading 0, e.g. 01, 05, ... thanks to @pop1806 for stumbling upon it
 
More Info ( Important ) : https://www.evo-web.co.uk/threads/80994/
 
Thanks:
 
To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
Special thanks goes to @Горан for his unicolor hex-map and to @*aLe for csv beta-testing
Special thanks also goes to @GOAL for his KitManager 2016 - reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio 2017 and 2018










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